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Tiger-Iffic!

Elective Adventure

Taking turns and following the rules of the game is the lesson behind this fun Adventure as Tigers play by the rules.

Requirements

Play at least two different games by yourself; one may be a video game.
Disc Golf And Soccer Golf
LocationOutdoor
Energy 3
Supply List2
Prep Time3

Set up a golf course to play disc and soccer golf.

  • 9 hula hoops, ideal size is 90 cm / 36”
  • 18 sports cones
  • Soccer balls, one for each Cub Scout and adult partner
  • Frisbees, one for each Cub Scout and adult partner

If you have a large den, consider creating two courses to allow rotation.

Before the meeting:

  1. Identify a large outdoor space to set up a “golf” course using the hula hoops as the holes.
  2. Use two sports cones to identify where the “tee box” is where players must throw or kick behind the line.
  3. An average “hole” should be 15 to 20 yards, consider that you want Cub Scouts to be able to throw two times to get close to the hole.  Make one hole 30 yards and one hole only 10.
  4. When placing the holes consider where the frisbee or soccer ball will land if someone overthrows or kicks too hard to avoid the frisbee or ball going into an unsafe area.

During the meeting:

  1. Gather the Cub Scouts and adult partners and share with them that it is fun to play games with others but there are times when we play games on our own.  During this meeting they will play two types of golf, disc golf and soccer golf.
  2. Ask Cub Scouts and adult partners what points of the Scout Law should we keep in mind when we are playing a game.
  3. Explain that the idea of golf is to get the lowest score.
  4. Each Cub Scout and adult partner will play together but keep their own score.
  5. For disc golf a frisbee is thrown from the tee box that is marked by the sports cones and where it lands is where it is picked up and thrown again.  The object is to throw the frisbee into the hula hoop.
  6. For soccer golf you will use a soccer ball and kick it from the tee box that is marked by the sports cones and where the ball stops rolling is where you kick it again.  The object is to kick the ball into the hula hoop, the ball must stay in the hula hoop to count, it cannot roll out.
  7. The first round of nine holes is played with the frisbee, the second time around it is with the soccer ball.
  8. Have the first Cub Scout and adult partner start on the first hole, when they are done the next Cub Scout and Adult partner go.  (Larger dens may consider a shotgun start where after you explain the rules each Cub Scout and Adult partner group starts on a separate hole.)
  9. At the end have Cub Scouts and adult partners report their score.
Scout Life Games And Puzzles
LocationIndoor
Energy 2
Supply List2
Prep Time2

Cub Scouts play a video game on the Scout Life Magazine website and complete a crossword puzzle.

  • Each Cub Scout will need their Tiger Handbook, page 62
  • Pencils, one for each Cub Scout
  • Smart device with an internet connection

Before the meeting:

  1. Instruct Cub Scouts, parents, and legal guardians to bring a smart device that can connect to the internet and that has a web browser.
  2. Check that the meeting location has an internet connection and that you have permission to use it.

During the meeting:

  1. Gather the Cub Scouts and adult partners and share with them that it is fun to play games with others but there are times when we play games on our own.  During this meeting they will play a video game and complete a crossword puzzle.
  2. Begin with having the adult partners connecting the device their Cub Scout will use to the internet. Open the web browser and go to Scout Life Games (https://scoutlife.org/games/.)
  3. Have Cub Scouts with their adult partner scroll through the games and pick a game to play.
  4. Allow them to play for at least 10 minutes.
  5. Next gather the Cub Scouts and adult partners and complete the crossword puzzle in the Tiger Handbook on page 62.
Seven Up And Indoor Bowling
LocationOutdoor
Energy 3
Supply List2
Prep Time2

Two fun games that only take one player, indoor bowling and seven up.

If you have a large den, consider more supplies to set up more indoor bowling lanes.

  • Six empty plastic water bottles, 17 oz each
  • Water or play sand
  • Blue painter’s tape
  • 6” rubber ball
  • Tennis balls, one for each Cub Scout

If you have a large den, consider setting up stations to allow Cub Scouts and adult partners to rotate between the two games.

Before the meeting:

  1. Identify a location clear of obstacles to set up the indoor bowling lane.
  2. Use the blue painter’s tape to mark off the indoor bowling lane, the lane should be 20 ft long and 5 ft wide.  Place a piece of tape to identify where the plastic water bottles (bowling pins) should be.  It should form a triangle with 1 bottle in front, 2 in the next row, and 3 in the last row.
  3. Fill water bottles 1/10 of the way full of either water or play sand to help keep the bottles stable, if using water make sure the lids are tight.
  4. Identify a location clear of obstacles where Cub Scouts can play seven up, which requires bouncing a tennis ball against a wall and at times the ball bouncing on the floor.

During the meeting:

  1. Gather Cub Scouts and adult partners and explain the rules of indoor bowling and seven up.  After you explain the rules allow Cub Scouts and adult partners to play each game.
  2. Indoor Bowling
    • Line up six plastic water bottles at the end of the bowling lane.  The bottles are placed on markers.
    • Each bowler gets 5 rolls to see how many bottles they can knock down; the maximum points is 30.
    • The ball must be rolled and is not to bounce or be thrown, if there are any bottles knocked over do not count.
    • All six bottles must be knocked down before you can set any bottles back up.  When all six bottles have been knocked down all six are set back up.
    • adult partners stand at the end near the water bottles to help return the ball and to help keep score.
    • Have adult partners and Cub Scout switch places as the adult partner takes their turn.
  3. Seven Up
    • The goal is to bounce the tennis ball against the wall in different ways.  Each type of bounce is done to a set number of times.
    • Sevensies – Throw the ball against the wall seven times and catch it each time before it hits the ground.
    • Sixies – Throw the ball against the wall.   Let it bounce once on the ground. Then catch it.
    • Fivesies – Bounce the ball on the ground five times and catch it.
    • Foursies – Throw the ball against the wall.  Clap your hands twice.  Then catch the ball.  Do this four times.
    • Threesies – Throw the ball against the wall.  Then use your palm to hit the ball against the wall.  Let it bounce once, then hit it again.  Do this three times.
    • Twosies – Throw the ball under your leg and bounce it off the wall. Catch it. Do this twice.
    • Onseies – Toss the ball against the wall.  Spin in a circle and catch the ball before it touches the ground.
Play a board game or another inside game with one or more members of your den or family.
Catch Them All!
LocationIndoor
Energy 2
Supply List3
Prep Time5

Conduct a Pokémon tournament.

  • 6 ft or 8 ft folding tables, number of tables depends on size of den 
  • Chairs, one for each Cub Scout and adult partner 
  • Tournament bracket on poster board, 18” x 24” 
  • Starter pack of Pokémon cards, a set for each Cub Scout and adult partner that does not already have a deck 
  • 1st place trophy for Cub Scout winner 
  • 1st place trophy for adult partner winner 
  • 2nd place trophy for Cub Scout winner 
  • 2nd place trophy for adult partner winner 
  • 3rd place trophy for Cub Scout winner 
  • 3rd place trophy for adult partner winner 

Before the meeting: 

  1. Review or become familiar with the rules of playing Pokémon 
  2. Contact adult partners and identify which Cub Scouts already have a deck and who may have extra they could loan to those who do not have a deck. 
  3. Decide how you will run your tournament based on the size of your den and the length of your meeting. You may want to set up brackets for new players and experienced players.   
  4. Secure the trophies for the winners of the tournament. 
  5. Set up the room to allow for multiple games to be played at once. 

During the meeting: 

  1. Gather Cub Scouts and adult partners.  Review the rules of the tournament and how your tournament will be played. 
  2. Assign player groups. Do not pair Cub Scouts vs adult.  Have Cub Scouts play Cub Scouts and adult partners play adult partners.  
  3. Begin the tournament. 
  4. After the tournament recognize the winner of the Cub Scout division and the winner of the adult partner division. 
Checkers Tournament
LocationIndoor
Energy 2
Supply List2
Prep Time2

Conduct a Checkers tournament.

  • Checkerboard and pieces, one for every two Cub Scouts and adult partners in the den
  • 6 ft or 8 ft folding tables, number of tables depends on size of den
  • Chairs, one for each Cub Scout and adult partner

Before the Meeting

  1. Review or become familiar with the rules of checkers.
  2. Contact each adult partner and identify who already has a checkerboard and pieces that can be used.
  3. Decide how you will run your tournament based on the size of your den and the length of your meeting. You may want to set up brackets for new players and experienced players.
  4. Set up the room to allow for multiple games to be played at once.

During the meeting:

  1. Gather Cub Scouts and adult partners.  Review the rules of the tournament and how your tournament will be played.
  2. Assign player groups. Do not pair Cub Scouts vs adult.  Have Cub Scouts play Cub Scouts and adult partners play adult partners.
  3. Begin the tournament.
  4. After the tournament recognize the winner of the Cub Scout division and the winner of the adult partner division.
Den Game Time
LocationIndoor
Energy 2
Supply List2
Prep Time2

Members of the den bring their favorite board or card game to play.

  • Two board games, in case extra are needed
  • Two card games, in case extra are needed

Before the meeting:

  1. The day before the meeting remind Cub Scouts, parents, and legal guardians that Cub Scouts will need to bring their favorite board or card game to the meeting.
  2. Set up the meeting space to allow for tables and chairs set up for board games.

During the meeting:

  1. Gather the Cub Scouts and adult partners and identify the games that are available.  Allow Cub Scouts and adult partners to identify what game they want to play and have them set up at a table.
  2. Have Cub Scouts and adult partners play games.
With other members of your den or family, invent a game, or change the rules of a game you know, and play the game.
Checkers With A Twist
LocationIndoor
Energy 2
Supply List2
Prep Time2

Change the rules to checkers by allowing another turn if you take another players checker.

  • Checkerboards and checkers, one set for every two Cub Scouts and adult partners
  • 6 ft or 8 ft folding tables, number of tables depends on size of den
  • Chairs, one for each Cub Scout and adult partner

Before the meeting:

  1. Review or become familiar with the rules of checkers.
  2. Contact each parent and identify who already has a checkerboard and pieces that can be used.
  3. Set up the room to allow for multiple games to be played at once.

During the meeting:

  1. Gather the Cub Scouts and adult partners and explain the rules of checkers.
  2. Pair up Cub Scouts with other Cub Scouts and adult partners with other adult partners.
  3. Have everyone play a regular game of checkers.
  4. When everyone has played one game have them stop.
  5. Next, they will play again but this time if you take someone’s piece you get another turn to move.
  6. Have everyone play checkers with this twist in the rules.
  7. When everyone has played one game with the new rules ask the members of the den which rules, they liked better and why.
My Cub Scout Game
LocationIndoor
Energy 2
Supply List2
Prep Time2

Make a board game based on Cub Scouting.

  • 2’ x 2’ cardboard
  • Construction paper, several sheets of various colors
  • Tape
  • Glue
  • Youth safety scissors, enough to share
  • Scissors for adult partners, enough to share
  • Crayons, enough to share
  • A set of six-sided dice
  • 50 – 2” x 5” index cards
  • Small game piece or token, one for each Cub Scout
  • Adventure Images found in Additional Resources
  • Badge of Rank Images found in Additional Resources
  • Printer

Before the meeting:

  1. Become familiar with the steps to building a Cub Scout board game.
    • The goal of this game is to reach the Arrow of Light by going all the way through the Cub Scout program from Lion to Arrow of Light.
    • The game board will have 55 spaces – A start space, 6 spaces for the 6 required Lion Adventures and 2 spaces for 2 elective Lion Adventures, a space for the Lion badge of rank,  6 spaces for the 6 required Tiger Adventures and 2 spaces for 2 elective Tiger Adventures, a space for the Tiger badge of rank, 6 spaces for the 6 required Wolf Adventures and 2 spaces for 2 elective Wolf Adventures, a space for the Wolf badge of rank, 6 spaces for the 6 required Bear Adventures and 2 spaces for 2 elective Bear Adventures, a space for the Bear badge of rank, 6 spaces for the 6 required Webelos Adventures and 2 spaces for 2 elective Webelos Adventures, a space for the Webelos badge of rank, 6 spaces for the 6 required Arrow of Light required Adventures and 2 spaces for 2 elective Arrow of Light Adventures, and a space for Arrow of light.
    • The Cub Scouts will determine what is placed on the index cards.  On one side they can choose to name a spot on the board, if you pick that card you move to that space.  They can put a number (Plus or Minus) and if you pick that card you move those number of spaces.  They can put a badge or rank (except for Arrow of Light) and if you pick that card you move to that rank.
    • Players will roll both dice and move the number of spaces on the board.
    • The Cub Scouts will determine when you pick a card, give them these options so they can choose more than one.
    • At the beginning of your turn, you can choose to pick a card or roll the dice
    • If you roll doubles pick a card
    • If you land on a badge of rank pick a card
    • The winner is the first to reach the Arrow of Light badge of rank space.
  2. Set up the meeting space for coloring and cutting and a space for everyone to play the game when it is completed.

During the meeting:

  1. Gather the Cub Scouts and adult partners and explain the Cub Scout board game.  Have some Cub Scouts and their adult partners work on making the board and have some Cub Scouts and adult partners work on making the cards.
  2. When everything is made, discuss with the Cub Scouts on when someone should have to pick a card, once there is an agreement then review the rules and have everyone play.
  3. After there is a winner ask the member of the den what rules would they change to make the game more fun?
Play a team game with your den or family.
Let’s Bowl!
LocationTravel
Energy 3
Supply List1
Prep Time5

Take the den bowling.

  • No supplies needed

Before the meeting:

  1. Contact a local bowling alley and inform them that you would like to arrange a bowling party for your Cub Scout Den.  Most bowling allies will have special rates for parties or youth groups.  Identify the best package for your den.  Make sure to inform the bowling alley that the Cub Scouts are in 1st grade to make sure that there are appropriate shoes and balls.  Discuss about having rails set up on the lane for the Cub Scouts.
  2. Ask the bowling alley if they can have someone talk to the Cub Scouts about bowling and the rules of the game.
  3. The day before the meeting remind Cub Scouts, parents, and legal guardians the date, time, location, and any other special instructions such as money for rentals or food and snacks.

During the meeting:

  1. Arrive 20 minutes early at the bowling alley to make sure everything is set up and so you can greet early arrivals.
  2. Gather the Cub Scouts and Adult partners and explain the process of getting shoes and picking a bowling ball and what lanes you will be in.
  3. Have the contact at the bowling alley talk to the Cub Scouts and adult partners about the rules to the game and any other special instructions.
  4. Put Cub Scouts on one lane and their adult partners in the lane next to them.
  5. When everyone has bowled their game recognize the top scores and make sure everyone cleans up their places and returns any rented gear.
  6. Thank the contact at the bowling alley.
Tiger Balloon Volleyball
LocationOutdoor
Energy 4
Supply List2
Prep Time2

Play a game of ballon volleyball.

  • Small volleyball net, recommended height is 4 feet tall
  • 3 – 12” inflatable balloons (be aware of any latex allergies)

Before the meeting:

  1. Become familiar with the rules of balloon volleyball.
    • The object is for one team to get 10 points.
    • A team is chosen to start.  They hit the balloon over the net.
    • The team on the other side of the net has three hits to get the balloon back over the net.  If the balloon hits the ground the other team gets a point or if the team hits the balloon more than three times to get over the net the other team gets a point.
    • Players may not hit the net, if they do the other team scores a point.
    • Balloon volleyball usually does not need an out of bounds.
  2. Find a location that is flat and free of hazards to set up the volleyball net.
  3. Blow up three balloons, two of the balloons are back ups in case one pops.

During the meeting:

  1. Gather the Cub Scouts and adult partners and explain the rules for balloon volleyball.
  2. Divide the den in half keeping Cub Scouts with their adult partners.
  3. Play the game of balloon volleyball.
Tiger Den Kickball
LocationOutdoor
Energy 4
Supply List2
Prep Time2

Play a game of kickball

  • 10-inch rubber kickball
  • 4 baseball bases

Before the meeting:

  1. Become familiar with the rules of playing kickball from the World Kickball Association.
  2. Keep the rules simple and adjust the distance of the kickball field so Cub Scouts can compete.
  3. Identify a space clear of obstacles and hazards to lay out the kickball field.
  4. Layout the kickball field using baseball bases.
  5. If the kickball field you are using is not at your regular meeting location, send a reminder to all parents, legal guardians, and adult partners in the den about the date, time, and location of the den meeting.

During the meeting:

  1. Gather Cub Scouts and adult partners and divide them into two teams, keeping adult partners together with their Cub Scouts.
  2. Ask Cub Scouts why following rules in a game is important. Ask Cub Scouts which points of the Scout Law they should follow when they are playing a game and why.
  3. Review the rules to kickball and how to score, rules are similar to baseball.
  4. To begin, one team will be in the outfield and the other will be the kicking team.
  5. A member of the outfield team is the pitcher and begins the game by rolling the ball to the first kicker on the kicking team.
  6. Once the kicker kicks the ball, they run around the bases in order.
  7. If the ball lands in the foul zone, the kicker must try again, and the foul will count as a strike.
  8. If the ball is caught without touching the ground the kicker is out.
  9. When running bases, a kicker can be out if they are touched with the ball while it is in the hands of an opposing team member when they are off of a base.
  10. You may not throw the kickball at someone to get them out.
  11. A team gets three outs before the team switches to the outfield.
  12. The team with the most points wins.
Print

Safety Moment

Prior to any activity, use the BSA SAFE Checklist to ensure the safety of all those involved.  

All participants in official BSA Scouting activities should become familiar with the Guide to Safe Scoutingand applicable program literature or manuals.   

Be aware of state or local government regulations that supersede BSA practices, policies, and guidelines.  

Before starting this Adventure, review Digital Safety and Online Scouting Activities. 

In this Adventure there are a lot of games that are played.  Look for ways to incorporate the values of the Scout Law into good sportsmanship before, during, and after playing.

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